

Darkness took over these once magnificent halls. It would be way too easy to see the other persons screen. Although that sucks, I can see why they did that.

It requires lots of coordination and description skills. A main point of the game is the walkie-talkie communication aspect. Lose yourself in brand new environments and an original soundtrack. Seems silly to release something that is inherently a co-op game and not provide a split screen version. Immersive – The warmth of life abandoned the halls of Castle Rock long ago Immerse yourself in a thrilling experience as you and your partner puzzle your way through this abandoned fortress. Placed in the shoes of explorers with only walkie-talkies in hand, you are lost in a castle frozen in time. With nowhere else to go, you decide to enter this mysterious place, only to find yourself trapped inside… Will you be able to find a way out?Ĭooperative – Your voice will have to lead the way. NOTE: This game requires both players to have a working PC-compatible microphone.Īs your final hour approaches, a large structure looms up in the distance - towering above the relentless storm.

Trapped in different parts of an ancient castle, only your walkie-talkies will allow you to figure out how to escape. You and a partner must solve puzzles through smart communication and observation. A new standalone entry in the We Were Here series, We Were Here Too is all about cooperative discovery, immersion and teamwork through communication. About This Game We Were Here Too is an online first-person cooperative adventure set in a fictional medieval castle.
